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Radio TGUI backend Tidy-up & Adds Listening Devices #4866
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harryob
merged 17 commits into
cmss13-devs:master
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realforest2001:forest/listeningbugs
Dec 1, 2023
Merged
Radio TGUI backend Tidy-up & Adds Listening Devices #4866
harryob
merged 17 commits into
cmss13-devs:master
from
realforest2001:forest/listeningbugs
Dec 1, 2023
+493
−78
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did you remember to save in tgm format?
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Nov 7, 2023
realforest2001
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Can you remove LSTN devices from "ghost radio"? If I wanted to read non-local chat as an observer, I'd turn the "ghost ears" setting on. |
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This was referenced Nov 30, 2023
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adds 500 new dict keys
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did you remember to save in tgm format?
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About the pull request
This PR adds listening devices, disguisable objects that can transmit nearby speech over a radio channel, or in a shortwave-burst like handheld radios. Four exist on the USS Almayer, two for the MPs and two for the CL.
I have also gone through the TGUI files to fix missing or incorrect radio frequency checks regarding the displayed active frequency on radios, along with adding the channel colours to said UI.
Explain why it's good for the game
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add: Added disguisable listening bugs/devices. MPs have two outside CMP office, the CL has two in their bedroom.
fix: Fixes incorrect frequencies being used to display channel names on radios.
fix: Radios and tape recorders placed on tables or placed inside webbing can now hear speech again.
/:cl: